As of Sep 22, 2026
All companies

Real-time video AIFounded

Decart

Generates interactive video and virtual worlds in real time, and sells the infrastructure that makes them economical to run.

Dean Leitersdorf
Dean Leitersdorf
Moshe Shalev
Moshe Shalev
Orian Leitersdorf
Orian Leitersdorf

Business performance

Read the revenue model
Valuation
~$4.00B
ARR
Not disclosed
Annual revenue
Not disclosed
Users / customers
Not disclosed
Net income
Not disclosed
Revenue multiple
Unavailable

Reading the numbers

One million free Oasis users are not one million paying customers. Enterprise execution technology differs from public demos, and acquisition discussions are not operating revenue.

01What it sells and who buys it

Decart began with AI compute efficiency and expanded into real-time generated games and video models. It operates both enterprise technology and public-facing generative experiences.

02How the business makes money

Enterprise compute-efficiency and model agreements provided early revenue. A founder interview describes securing a multimillion-dollar customer in December 2023. Video products and APIs subsequently broadened the offering.

03Marketing and customer acquisition

Decart let people play a free generated world to experience its real-time capability.

  1. 01

    Turn compute efficiency into a hands-on experience

    Starting from model execution efficiency, Decart released the playable Oasis world. Interaction offered a different evaluation from passively watching a demo video.

    Source
  2. 02

    How distribution and adoption expanded

    Oasis gave users a free interactive demonstration of real-time generation. The company reported one million users within 72 hours of its 2024 release. Public experiences introduced the technology alongside direct enterprise sales of the underlying capabilities.

    Source
  3. 03

    Financing the next stage

    Decart raised $300 million at an approximately $4 billion valuation in May 2026. Reported acquisition talks with Anthropic ended in September, so the record does not treat them as a completed sale.

    Source

How the growth mechanism works

  1. Play the free world
  2. Experience real-time generation
  3. Share the experience
  4. Enterprises evaluate the underlying technology

Free users create awareness but are not all buyers. Enterprise infrastructure sales are separate. The failed acquisition talks in 2026 also distinguish technical visibility from a completed company sale.

04Funding and expansion

Decart raised $300 million at an approximately $4 billion valuation in May 2026. Reported acquisition talks with Anthropic ended in September, so the record does not treat them as a completed sale.

More about the founding and key events

Founded in 2023, Decart first addressed AI computing efficiency. The founders said a product that improved chip efficiency won a multimillion-dollar customer in December 2023. Enterprise demand for lower computing costs generated early revenue. Founder interview

Its public breakthrough was Oasis in 2024: a free, playable world where AI generates the next scene in response to user input. Decart says it reached one million users in 72 hours. People could experience the technology directly instead of reading a technical pitch. The company subsequently expanded real-time video transformation through Lucy alongside its enterprise infrastructure business. Product timeline

In May 2026, Decart raised $300 million at an estimated $4 billion valuation. Acquisition talks with Anthropic later ended, according to September reporting. It remained an independent company, with founder equity tied to its funded and operating business. Funding, Talks end

Further reading

  1. 01decart.aiRead source
  2. 02calcalistech.comRead source
  3. 03calcalistech.comRead source
  4. 04calcalistech.comRead source
  5. 05sequoiacap.comRead source
  6. 06calcalistech.comRead source